Elder Scrolls 4: Oblivion, The [Review of the game]
By 2006, Bethesda has already released several games from the series “The Elder Scrolls”, which has become a cult fans in narrow circles. And so, on March 20, 2006, the release day of the 4th license plate of this series, which became the first game in the series for many players. Players were offered to plunge again into the fantasy world full of adventures, dangers, excitement, drugs and women.
The game takes place in the syrodile, the imperial province of Tamriel. According to all the canons of RPGs, at first they give the opportunity to their taste, in all subtleties, to configure the appearance of the character, according to the tradition of a series prone to legally incorrect acts. T.To. The beginning of the long journey is the prison of the Imperial City (the capital of Syrodil). The architect of this impregnable stronghold of the law showed all his genius designing a secret passage in one of the chambers through which the hero is freedom. To freedom in every sense of the word. The whole world appears before the players without any restrictions on movement, they are free to go wherever you want.
The game can be divided into several components: plot; Additional quests; pumping; study. It immediately becomes interesting that all components may not intersect at all (with the exception research, combining all of the listed components). T.e. You can take up the passage of the main plot when you are an impenetrable destroyer of all things. We will analyze in order each components.
Plot Interesting only to fans, jeffbet casino sister sites passionately following all the events in the history of the world of the game. For the rest, this is a lot of quests that does not cause a desire to plunge into it. The plot tells about the death of Emperor Uriel Septim, which leads to the opening of the gates of Oblivion and about how our hero has to fight the troubles that threaten everything Tamriel. Engaging in the rescue of the world from the Daedra invasion is not interesting and boring, t.To. In this story there are no interesting characters, no interesting plot turns, no interesting gameplay tasks.
Additional quests Most have no shortcomings of the main plot campaign. The game has a number of stunning storylines: Dark Brotherhood, Guild of Thieves, (a little less, but still) guild of magicians and fighters, Princes of Daedra, to become and subsequently recover from vampirism. The passage of all this really brings pleasure and settles in memory. I would like to highlight the arena separately. She is here and she is gorgeous. A lot of battles against all kinds of opponents, and at the end of the blood path, become a champion and can fight further against huge monsters.
Pumping True to the traditions of the series. If more then: when creating a character, the opportunity to choose a class or create your own. This determines the main skills of the hero, which in turn are divided into 7 attributes (strength, intelligence, willpower, dexterity, speed, endurance and charm (there is still luck)). Total skills 21. The process of pumping is the perfection of each skill, through its direct use, therefore, the higher the skill is more effective. Skills can also be improved by training with masters and reading books on the topic. Also, an increase in the level is given to increase the level for increasing the main skills, with a cat, points are given to increase the attributes of the character. And here the stumbling block lurked: with an increase in the character level, the level of opponents and their equipment increased, but more on this further in the text.
Study This is exactly what it is worth starting up by The Elder Scrolls. For research, players are provided with a whole world for research both geographical and information. First about geography: the province of Sirodil includes several counties and the capital. Each city has a population of several dozen NPCs open to dialogue. The dialogue system has suffered some changes to the equalization with past parts, in particular the system Beliefs. Now it is a mini-game, which consists in clicking on the areas of the circle. Each area means action (threat, mockery, joke, praise). Each NPC reacts in its own way to these actions. All cities differ in architecture, and consist of NPC houses, guild buildings, guest houses and shops, also in every city there is a castle in which a count is settled, which is proposed to buy a house for their character. Rare villages and farmers are found outside the city walls.
Throughout the syrodils are scattered dangerous to all kinds of creatures: ruins, pedesters, mines, the studies of which the player will be engaged in the majority. And here the biggest problem of the game comes into force- the auto-regulation of the level of opponents and objects in the dungeons. The fact is that the developer decided to take care of the player, and to prevent the players from the first oncoming dungeon to prevent the players?. Therefore, at the first levels, the main diet of your combat sophistications will be rats and unlucky goblins, and at high levels you will meet opponents of the equipment of which you will envy you yourself. At first glance, it’s okay, let ordinary looters roam themselves in sparkling magic armor, just the guys think about the image. But in this situation, it makes no sense to explore the dungeons and there is no point in swinging in principle no! Why pump the character? Become stronger, but why? To kill their offenders. But as soon as you become stronger, your opponents also become stronger, t.e. Nothing changes. And due to the lack of such dynamics, the game loses interest. At the same time, you can, without raising the level of the whole game to fight with rats, and save the world being a thug in rag clothing.
Also, interest in the study is killed by a quick movement system, for obvious reasons.
As for the study of information about the world- it is at altitude, and there is something to explore something. Throughout the syrodil, you can find entire volumes describing the history of the world, scientific works, biographies of influential figures in history. Also, depending on the author of literature, the content of the book changes, examples are not uncommon when in two books of events are described in different ways. Everything is spelled out at the highest level. Immerse into the world through game literature is really interesting.
It is also worth mentioning the editor of the persons of the characters. No, I’m sure that of all 7 billion people on the planet, at least someone was able to create a beautiful character, but even such people had to interact the NPC unpleasant appearance (what majority) had to interact. In general, the editor of the faces makes your journey through the Syrodil a little … strange
As a result, The Elder Scrolls Oblivion, as part of one of the best RPG series, is the weakest and most controversial. But, nevertheless, it is impossible to close your eyes for how much effort and time was spent on developing the game. A huge number of dialogs were spelled out, everything was voiced, gigabytes of books for books were written, hundreds of details were drawn and simulated. All this was achieved by painstaking work, and cannot but cause admiration. Most disadvantages later corrected modes. Yes, this part fades in comparison with other games of the series, but you can also not spend many pleasant evenings in, writing the story of your own adventure.
If today the 5th part of the series has not yet been released that has fixed many shortcomings of Oblivion’s, the assessment would be higher, and 7/10